Scepter Tower of Spellgard

Sneak Attack

The party walked into the Monastery of the Apprentice and talked to Yannick Joshtra, a minor human noble, that directed them to the Western Ramparts. They accepted but not before the halfling rouge “doinked” Millek the Thrush with a bluff of 23.

As they were walking they all made perception checks. Unfortunately they all sucked. This flavor text was read to them “The ruins seem quiet today… almost too quiet. But then the silence is broken by high pitched, guttural cries. Kobold ambush!”

The kobalds attacking entailed a Wyrmpreist, two Dragonshields, and four Skirmishers. The wyrmpreist used his ice breath, blast 3, hitting all of the party, freezing the swordmage. Then the skirmishes got in all flanking positions and bloodied the druid while dealing damage to the monk. The Druid, who decided he wanted to play a wizards instead di not give up a fight as the skirmishes attacked him. Unfortunately they were both marked and it was hard to do damage. The Dragonshields made a wall blocking access to the Wrympreist and threw spears from afar.

As the Druid went down he popped into three koala bears, symbolizing that he had three saving throws left. the first koala got decapitated. The second koala got decapitated as well but, pointed out by a player, the kobald need to roll a dexterity check to see if he cut off his penis. He failed. The final koala got trampled in the teiflings charge at the kobalds.

This player said he wanted to bring in his wizard “falling from the sky”. I refused. eventually the skirmishers were pushed back and the swordmage freed but it took several grueling rounds to break through the Dragonwalls to the Wrympreist.The encounter ended there.

As for the wizards it turned out the kobolds were holding him captive behind a wall.

The adventures once again set forth for the ramparts.

campian start

You have come to Spellgard with a traveling caravan. Here is the fabled ruins of this once mighty home of The Sorceress of Saharelgard. The sorceress had become a lich to extend her life and beat death in a final hurrah. Through out history she has aided many an adventurer in his travels. Now she only appears rarely and it is only when a specific mortal searches her out in her ruins for a single question. Over the centuries since her transformation she has been reclusive and thus the fortress has been sacked with no one to guard it. Only the Scepter Tower in the middle of the Fortress has been untouched, spared by magic and Dark Creepers. This has led to kobolds and other scavengers to make their homes in this place. One of the most notorious being, the Were-rat guild that lives in the northern ramparts. You are now staying in the Monastery of The Precipice witch is strangely untouched by woes such as monsters. Only a handful of other people are here.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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